The world ended; the Night killed it.
X, poor and illiterate, is trapped living in the Slums of the last remaining city, only venturing out beyond the towering walls to scavenge relics of the old world when the sun is up. At night, like everybody else, he hides inside from the lethal shadows, until an unexpected death happens a little too close to home. Now, with the blame on his shoulders, and trigger-happy guards on his trail, X has no choice but to run.
But, the city was never a safe place to begin with, not really, and his only slim chance of survival lies outside the walls, in a landscape empty of humanity – and full of the shadows that wiped it out.
After the end of X’s race against the forces chasing him, the spark of revolution takes hold back in Haven. Tired of the oppressive rule of the Arbiters and the inequality between Slummers and Inners, young Gem takes her fight to the guards as a member of the rebellion.
But, dangerous secrets lurk within the tall walls of the city, and things much worse than greed and corruption wait for the idealistic fighters. If Gem and her friends want a chance at bringing real change to Haven, they’ll need to risk their lives, and those of every Slummer, against the oppressive regime – and a new threat taking shape down the dark alleys.
Nobody expected the rebellion to lead to where it did – or for the status quo to change so drastically. But, it did, and the survivors are left to pick up the pieces. Now, where old friends were lost, new alliances form in hopes of surviving the resurgent Night that wiped out humanity centuries before.
With insatiable hunters stalking the streets and death waiting in every shadow, the people’s best chance may lie with two surprising, and untested, leaders – if they can live long enough to see the sun.